Tonight I played 1 game and, pretty much played a second game by proxy. There was a new guy playing Skorne and since I know Skorne, I had to mentor him and be rules lawyer all at once. My community recently changed and some how I've become one of the veteran players.. but hey that's cool. So I mentored a guy on how to abuse Skorne then I played a battle box game against Legion.
The game went like this.
I move stuff, take a potshot at Lylyth with my Manticore. He slams the Manticore on his turn and I then move Kaelyssa up and tag Lylyth twice boosted. Extend hand.
Seriously, if you leave a 'caster open within 18 inches of Kaelyssa I am going to start taking pot shots. I don't need LoS to hit you, so I'm going to do so and do so a lot. If you don't run the hell away I'm going to keep doing it over and over. Isn't that fun folks!? I'm really starting to get Kaelyssa and she plays like Caine or E Morghoul, her army isn't as important as just getting that all mighty assassination attempt. I may even risk another Heavy kit to get her a hydra to do her shootie doom with. Either way digging the Ret.
I have some more stuff painted and I need to take pictures, but I picked up a lot of new stuff. Invictor UA, Ghost Sniper, Soulless Escort and a Chimera. I'm slowly working my way to 750 points. Which will be nice. I have a game against Circle/Khador on Tuesday, just hoping it's not Kruger, cause I'm still not sure how I deal with him, advices please?
I may also have found a D&D group..
Showing posts with label Kaelyssa. Show all posts
Showing posts with label Kaelyssa. Show all posts
Tuesday, 20 October 2009
Wednesday, 30 September 2009
Retribution debut
So I promised a report of my gaming yesterday and here it is.
I played 2 games, one was a battlebox game and one was a 500 point game. The guy I was playing (can't remember his name, I haven't been in for a while and the community has been very active and loads of new guys) was a new player, but he was an experienced wargamer, so he wasn't making too many mistakes.
Rubytibution 500 points.
Kaelyssa
-Phoenix
-Griffon
10 Invictors
Narn
Eiryss
Aiyanna & Holy
Solid little list, solo assassination with some heavy hitters to back it up should I need to beat through Stryker's jacks.
Cygnar 500 points
Stryker
-Ironclad
-Hunter
Junior
-Hunter
10 Long gunners + UA
Pretty solid jack heavy list. Not perfect but still worth doing.
He won the dice off and decided I should set up first. So I set up my Invictors and Griffon infront of Kaelyssa at the centre of the board, with A&H on my left with the Phoenix and the other solos Advance deployed ahead of A&H. My opponent put Stryker on the left side with his jacks, long gunners off to the right and Jr on the right flank with his Hunter.
Terrain wasn't too bad, there was a coule of buildings on my side of the board, with difficult terrain hill right in the middle of the board.
I go first and move up Team solo (Narn and friends) disrupt the hunter with the Elven hooker and charge it with Narn to keep him safe from the Ironclad and Styker getting off easy magic on him. I ding the hunter a bit but nothing remotely note worthy. A&H run up field as I see a turn 2 assassination chance. Invictors run up towards Stryker, Kaelyssa does.. stuff but didn't do anything to effect the game until the final turns, so lets just ignore her for now. Griffon moved up to block LoS to Kaelyssa in case of snipe type things happening.
So my Turn 1 means I already have Styrker under pressure, a Hunter locked in combat and there isn't much that can be done to hurt my army at this point, seems a good first turn.
He starts his turn by moving up the field with his flanking forces, long gunners run, Junior puts Arcane shield on the hunter and he runs too. Stryker cast arcane shield on the hunter and didn't do much else, Ironclad moved up and that was pretty much the turn since the Hunter couldn't hit Narn.
Turn 2 I move Eiryss up and take a shot at Stryker but misses (def 16 is a bitch). Narn backflips over the Hunter and charges Stryker, and can't hit him to save his life.. There goes my turn 2 assassination.. So, I move up the invictors, Kaelyssa and her pet jack. Pheonix goes "Rawr, I smash face now!" and charges at the hunter. This leaves him tying up the Hunter and Ironclad. So he starts to wail on the hunter, all but shuts him down and sets him on fire. I realise now I should of hit the Ironclad once as well, so that both would be on fire. Hunter is almost dead after a good smack any way. A&H move up, cast no feats and start beating on the hunter.
Stryker nailed Narn and the Ironclad wailed on the Pheonix, my opponent rolled very badly and it hit, took down the Arc node and generator in it's activation. Hunter took a swing and did nothing, so popped it's reserve tank and tried to cover Stryker from the Invictors next turn. Long gunners ran in to try and get a line on Kaelyssa next turn. Jr and the other hunter followed the Long gunners.
Turn 3 hits and I start wailing on 'jacks with the Phoenix, Set the Ironclad on fire but just can't break armour 21 on the 'clad. Invictors move up a bit and decide the Long gunners look a bit menacing, so they start to pop them off, taking out the UA and a few extra Long gunners to lighten the damage they could do. I messed up here and spread them out, where as I should of based to based them ready for return fire. Kaelyssa threw an AoE at a Long gunner, it missed and scattered just infront of them, which stopped them advancing and such. Griffon block LoS to Kae from the Long gunners and then the Elven hooker goes "Hey Stryker.. no focus buddy!". A&H finish off the Hunter and prepare for Stryker next turn.
This turn is rather uneventful and The ironclad can't finish off the heavy with no focus. Styker is in combat with Eiryss (she assaulted him) and wasn't willing to take a 4 dice free strike, so stayed put, swinging at her and missing. Long gunners killed 4 Invictors after double tapping and couldn't get to Kaelyssa..
Stryker has no focus, couldn't pop feat and has A&H and Eiryss staring at him.. Since this was a pick up game I had no reason to do anything but take the assassination, had it been a tournament game I would of tried to finish off the 'clad and Long gunners. I think the Invictors, Kaelyssa and the Griffon could of dealt with the Long gunners easily and the 'clad should of gone down with 3 focus on the Pheonix. So any way. Aiyanna harms, Holt smashs face, Styker dies.
We discussed the game afterwards and I thought he should of sniped the Long gunners and put them in the center of the board and just trashed my army and forced me to deal with them rather than shutting them out of the game as I did and have to only deal with Styker and 2 'jacks, so in effect gaining 250 points advantage. It didn't help that I figured the Retribution's playing style was applying uber pressure and just forcing the enemy 'caster down. Getting Team solo on Stryker on turn 2 and then locking his 'jacks down was brutal. So yea, I was happy with the way the game went, I ewnjoyed the Retribution playing style and other than being pestered by a group of annoying kids wanting to know everything about my Retribution stuff and just generally annoying me I had a good night.
The 2nd game wasn't very exciting at all, it was a battlebox game and I got a chance to try the focus stealing with on Kaelyssa, it fell through and got her killed, but I wanted to try to see how it worked.
I'll post some pictures of the army later. Kaelyssa is maybe half way done and the first Invictor just needs the black highlighting and metals redoing.
I played 2 games, one was a battlebox game and one was a 500 point game. The guy I was playing (can't remember his name, I haven't been in for a while and the community has been very active and loads of new guys) was a new player, but he was an experienced wargamer, so he wasn't making too many mistakes.
Rubytibution 500 points.
Kaelyssa
-Phoenix
-Griffon
10 Invictors
Narn
Eiryss
Aiyanna & Holy
Solid little list, solo assassination with some heavy hitters to back it up should I need to beat through Stryker's jacks.
Cygnar 500 points
Stryker
-Ironclad
-Hunter
Junior
-Hunter
10 Long gunners + UA
Pretty solid jack heavy list. Not perfect but still worth doing.
He won the dice off and decided I should set up first. So I set up my Invictors and Griffon infront of Kaelyssa at the centre of the board, with A&H on my left with the Phoenix and the other solos Advance deployed ahead of A&H. My opponent put Stryker on the left side with his jacks, long gunners off to the right and Jr on the right flank with his Hunter.
Terrain wasn't too bad, there was a coule of buildings on my side of the board, with difficult terrain hill right in the middle of the board.
I go first and move up Team solo (Narn and friends) disrupt the hunter with the Elven hooker and charge it with Narn to keep him safe from the Ironclad and Styker getting off easy magic on him. I ding the hunter a bit but nothing remotely note worthy. A&H run up field as I see a turn 2 assassination chance. Invictors run up towards Stryker, Kaelyssa does.. stuff but didn't do anything to effect the game until the final turns, so lets just ignore her for now. Griffon moved up to block LoS to Kaelyssa in case of snipe type things happening.
So my Turn 1 means I already have Styrker under pressure, a Hunter locked in combat and there isn't much that can be done to hurt my army at this point, seems a good first turn.
He starts his turn by moving up the field with his flanking forces, long gunners run, Junior puts Arcane shield on the hunter and he runs too. Stryker cast arcane shield on the hunter and didn't do much else, Ironclad moved up and that was pretty much the turn since the Hunter couldn't hit Narn.
Turn 2 I move Eiryss up and take a shot at Stryker but misses (def 16 is a bitch). Narn backflips over the Hunter and charges Stryker, and can't hit him to save his life.. There goes my turn 2 assassination.. So, I move up the invictors, Kaelyssa and her pet jack. Pheonix goes "Rawr, I smash face now!" and charges at the hunter. This leaves him tying up the Hunter and Ironclad. So he starts to wail on the hunter, all but shuts him down and sets him on fire. I realise now I should of hit the Ironclad once as well, so that both would be on fire. Hunter is almost dead after a good smack any way. A&H move up, cast no feats and start beating on the hunter.
Stryker nailed Narn and the Ironclad wailed on the Pheonix, my opponent rolled very badly and it hit, took down the Arc node and generator in it's activation. Hunter took a swing and did nothing, so popped it's reserve tank and tried to cover Stryker from the Invictors next turn. Long gunners ran in to try and get a line on Kaelyssa next turn. Jr and the other hunter followed the Long gunners.
Turn 3 hits and I start wailing on 'jacks with the Phoenix, Set the Ironclad on fire but just can't break armour 21 on the 'clad. Invictors move up a bit and decide the Long gunners look a bit menacing, so they start to pop them off, taking out the UA and a few extra Long gunners to lighten the damage they could do. I messed up here and spread them out, where as I should of based to based them ready for return fire. Kaelyssa threw an AoE at a Long gunner, it missed and scattered just infront of them, which stopped them advancing and such. Griffon block LoS to Kae from the Long gunners and then the Elven hooker goes "Hey Stryker.. no focus buddy!". A&H finish off the Hunter and prepare for Stryker next turn.
This turn is rather uneventful and The ironclad can't finish off the heavy with no focus. Styker is in combat with Eiryss (she assaulted him) and wasn't willing to take a 4 dice free strike, so stayed put, swinging at her and missing. Long gunners killed 4 Invictors after double tapping and couldn't get to Kaelyssa..
Stryker has no focus, couldn't pop feat and has A&H and Eiryss staring at him.. Since this was a pick up game I had no reason to do anything but take the assassination, had it been a tournament game I would of tried to finish off the 'clad and Long gunners. I think the Invictors, Kaelyssa and the Griffon could of dealt with the Long gunners easily and the 'clad should of gone down with 3 focus on the Pheonix. So any way. Aiyanna harms, Holt smashs face, Styker dies.
We discussed the game afterwards and I thought he should of sniped the Long gunners and put them in the center of the board and just trashed my army and forced me to deal with them rather than shutting them out of the game as I did and have to only deal with Styker and 2 'jacks, so in effect gaining 250 points advantage. It didn't help that I figured the Retribution's playing style was applying uber pressure and just forcing the enemy 'caster down. Getting Team solo on Stryker on turn 2 and then locking his 'jacks down was brutal. So yea, I was happy with the way the game went, I ewnjoyed the Retribution playing style and other than being pestered by a group of annoying kids wanting to know everything about my Retribution stuff and just generally annoying me I had a good night.
The 2nd game wasn't very exciting at all, it was a battlebox game and I got a chance to try the focus stealing with on Kaelyssa, it fell through and got her killed, but I wanted to try to see how it worked.
I'll post some pictures of the army later. Kaelyssa is maybe half way done and the first Invictor just needs the black highlighting and metals redoing.
Labels:
Aiyanna and Holt,
Battle report,
IABN,
Invictors Eiryss,
Kaelyssa,
Narn,
Retirubtion
Wednesday, 16 September 2009
Fate is weird..
So today I woke up to find my Retribution issue of NQ wrecked.. I had left a bottle of blackcurrant squash on the window ledge.. and blackcurrant is the only liquid known to stain worse than red wine.. it fell off the window ledge and burst... damn stuff got every where and covered the NQ.. So now I need to buy a new copy.. Either fate is telling me something or it's giving me a chance to cut my magazine up and lamenate it..
Either way I bought the Retribution book today since I've decided I'm going to buy all of them since I am an information whore and I want to have access to all the Warmachine content.. So 11 books.. at £22.50 each... yea, there goes a lot of cash.. But maybe I'll skip Menoth, Circle, Cryx, Legion and Trolls, since we all know those factions have terrible fluff, bad models and are really just there to be completely broken or completely useless ;)
Unfortunately my health has gone to hell again so I'm spending a week or two high on pain killers and doing nothing constructive.. Oh well yesterday was at least amusing when a doctor said I had a positive attitude and my response was "Well I either kill myself or get on with life, I don't have any real options do I?"
For something useful and constructive I thought I'd post the MKI Ret list I was pondering.
Kaelyssa
Chimera
Griffon
Unit of 10 invictors
Eiryss
Narn
Then whatever else fits.
General idea would be to just clear a lane to the caster and assassinate, abusing Kaelyssa's "10 focus" ability by stealing focus and fury off things to get extra shots on her gun while the Chimera will allow her to disrupt enemy armies from a distance and stop them effectively defending their caster. The list is about 100 points short of the 500 mark (common play level in my store) but I need to get the new NQ and see the release scehdule before I commit. I can throw in A&H and then another small unit give or take an invictor or two. I think I want to run 9 of them instead of 10 because I can get the defender's ward bonus better that way, The great bears triangle seems the best way to run them, that way they have to kill 2 to drop the bonus but you can still spread out a little. I'm not sure on the griffon but it's dirt cheap and It's going to stand by Kae to cover her and threaten anything that tries to get at her. I expect her to be skirting the mid range mark most the game and just blocking charge lanes to her will be worth the points.
If any one has any suggestions for improving the list it wouldn't go a miss. I'm looking at the army entries I have access to right now and building a list similar to my Skorne set ups but with a more Stryker style caster. A solid shootie unit always forms the core of my armies, I like a beat stick and I've been craving a good arc node for freaking ever and her AoE spell absolutely begs for one.
I'm also hoping this list will be more interactive. I find that Mordikar and E Morghoul don't interact with opposing armies beyond "I pop feat" or "He died". They have nothing really offensive or disruptive in nature. They just play their own game and either you move into position and win or you don't. Playing with your opponent's fury/focus, removing 'jacks defense and making terrain makes for a much better game style imo. I can win with E Morghoul and I do, but am I really playing a game or am I goldfishing? It's like playing combo in Magic. I really enjoy combo, but what is the point in playing a game if you're not exchanging models and abilities with each other? Is Denny arc node assassination really playing a game or are you just zerg rushing bone chickens until you get to roll some dice? I think people should consider interaction more and see how they can improve on that, it is one of the few issues I have with WM/H, it is very easy to make an army where you don't care what your opponent does because you will always play the same way and either it works or doesn't. Maybe the IABN could take the time to consider how interactive each of their 'casters are and give them a rating of 1-5 (5 being the most interactive) to see what factions interact well and which don't. I would be willing to do this with Skorne but it's kind of pointless if every faction isn't done.
Also Mercs aren't a real faction.
Either way I bought the Retribution book today since I've decided I'm going to buy all of them since I am an information whore and I want to have access to all the Warmachine content.. So 11 books.. at £22.50 each... yea, there goes a lot of cash.. But maybe I'll skip Menoth, Circle, Cryx, Legion and Trolls, since we all know those factions have terrible fluff, bad models and are really just there to be completely broken or completely useless ;)
Unfortunately my health has gone to hell again so I'm spending a week or two high on pain killers and doing nothing constructive.. Oh well yesterday was at least amusing when a doctor said I had a positive attitude and my response was "Well I either kill myself or get on with life, I don't have any real options do I?"
For something useful and constructive I thought I'd post the MKI Ret list I was pondering.
Kaelyssa
Chimera
Griffon
Unit of 10 invictors
Eiryss
Narn
Then whatever else fits.
General idea would be to just clear a lane to the caster and assassinate, abusing Kaelyssa's "10 focus" ability by stealing focus and fury off things to get extra shots on her gun while the Chimera will allow her to disrupt enemy armies from a distance and stop them effectively defending their caster. The list is about 100 points short of the 500 mark (common play level in my store) but I need to get the new NQ and see the release scehdule before I commit. I can throw in A&H and then another small unit give or take an invictor or two. I think I want to run 9 of them instead of 10 because I can get the defender's ward bonus better that way, The great bears triangle seems the best way to run them, that way they have to kill 2 to drop the bonus but you can still spread out a little. I'm not sure on the griffon but it's dirt cheap and It's going to stand by Kae to cover her and threaten anything that tries to get at her. I expect her to be skirting the mid range mark most the game and just blocking charge lanes to her will be worth the points.
If any one has any suggestions for improving the list it wouldn't go a miss. I'm looking at the army entries I have access to right now and building a list similar to my Skorne set ups but with a more Stryker style caster. A solid shootie unit always forms the core of my armies, I like a beat stick and I've been craving a good arc node for freaking ever and her AoE spell absolutely begs for one.
I'm also hoping this list will be more interactive. I find that Mordikar and E Morghoul don't interact with opposing armies beyond "I pop feat" or "He died". They have nothing really offensive or disruptive in nature. They just play their own game and either you move into position and win or you don't. Playing with your opponent's fury/focus, removing 'jacks defense and making terrain makes for a much better game style imo. I can win with E Morghoul and I do, but am I really playing a game or am I goldfishing? It's like playing combo in Magic. I really enjoy combo, but what is the point in playing a game if you're not exchanging models and abilities with each other? Is Denny arc node assassination really playing a game or are you just zerg rushing bone chickens until you get to roll some dice? I think people should consider interaction more and see how they can improve on that, it is one of the few issues I have with WM/H, it is very easy to make an army where you don't care what your opponent does because you will always play the same way and either it works or doesn't. Maybe the IABN could take the time to consider how interactive each of their 'casters are and give them a rating of 1-5 (5 being the most interactive) to see what factions interact well and which don't. I would be willing to do this with Skorne but it's kind of pointless if every faction isn't done.
Also Mercs aren't a real faction.
Labels:
E Morghoul,
IABN,
Interaction,
Kaelyssa,
Retribution,
Trolling
Subscribe to:
Posts (Atom)