Showing posts with label Battle report. Show all posts
Showing posts with label Battle report. Show all posts

Tuesday, 2 March 2010

Vyros uses a Trackball mouse

Yesterday I finally got to play some Warmachine again for the first time in months.

I played with the following list

Vyros
-Hydra
-Hydra
10 Sentinels + UA
Stormfall archers
Eiryss
2 Mage hunter assassins

It's a list I use on Vassal and enjoy using, it's low model count but high quality and it can do a bit of everything. I knew my opponent would play Cygnar (probably Stryker) but I didn't build an anti Stryker list, I built what I wanted to play. My opponents list was thus

Stryker
-Old Rowdy
-Hunter
Squire
Stormblades + UA
Full Long gunners
Black 13th.

So he had a similar list to mine except I had another heavy and our unit sizes were switched around, then we both had a set of killer solos (even if 1 is a unit persay). We discussed his list while playing and I asked why he didn't include Jr. He had discussed it with another player and they had decided both Jr and Eiryss was "just because" and had no real point in the list and I pointed to my Eiryss on the right flank and went "Is Stryker ever going over that side of the table?" his response was "No" and then he finally got why 3 points was worth it, My Eiryss did nothing but kill 1 Stormblade all game, but she funneled Stryker into the side of the board I was controling. I only include Eiryss if I'm left with 3 points after I add the solos I want, she's not an auto include, but if I have the points I will take her as a tool box solo.

He decided to set up second, so I deployed my sentinels in the middle with hydras flanking either side, Vyros a bit back, Eiryss and the stormfalls on the right flank (hilly goodness) and my 2 MHA on the left flank.

He deployed Stryker, old Rowdy and the squire center, long gunners with the B13th mingled among them on the left flank and the Stormblades on the right with the hunter just ahead of them.

Turn 1 I moved everything up, Eiryss playing distance games with the Hunter and the stormfall taking a hill in range to attack it next turn with snipe rounds if it didn't move. The MHAs moved up and hid behind a tower.

His turn he just moved the Stormblades, Old Rowdy, Stryker, Hunter and the squire about a bit, nothing exciting.

Turn 2 the hunter gets wrecked, Stormfalls brutal shot it to death with the final shots coming from a hydra with 3 focus. I positioned my Sentinels in groups of 4 and figured he would kill 1 or 2 in the coming turn giving me vengenace and getting some face raping in. Everything else just moved up into higher ground positions or looked scary and shuffled a bit.

His turn 2 he pops feat and stormblades kill 4 sentinelss (arm 19 is a bitch to crack) and takes more shots with the long gunners but can't crack the arm on my dudes.

So my turn 3 I decided I wanted those storm blades gone and took my vengenace move my left bubble moved towards the long gunners and my right bubble took some swings at the stormblades, 2 were dead from the vengenace attacks (arm 23 VS weapon masters, yum yum). My opponent was just like "what the hell?" and I'm like "I did tell you everything is a weapon master". I use Eiryss, Stormfalls and the hydras to clear out some charge lanes in the stormblades to get my extra dice and then charge with the sentinels, they clean up the unit except for 1 or 2, they constantly pass command checks and hold though). The other sentinels run up to engage the B13th and long gunners, with the MHA moving forward ready to hit Stryker next turn. At this point I had Stryker staring down 2 fully loaded Hydras, 2 MHAs and other nothing but Old Rowdy to protect him.

So his turn is pretty much going "oh shit.." and trying to clear out the Sentinels in his long gunners, which he fails to do leaving 2 alive and just in command range of the officer on the hill. Some sentinels die and next turn I forget my free movement and swings, which I knew I would at some point. My sentinels are pretty much wiped out as are his stormblades.

So turn 3 hits and I know I can nail him to the wall, except my dice disagree. Sentinels miss, MHA misses, Stormfall miss, Eiryss misses, Hydras miss. I just can't hit that def 16 and had it been a tournament I would of been frustrated, but it was not so meh. Old Rowdy is all up in my face at this point and I have to wiggle around his 6" bubble of countercharge insanity. I put Vyros on a hill with the sentinel standard bearer blocking the charge lane (and Vyros is just a bit out of range incase) and pass turn.

His turn 4 is trying to work out how to get an assassination, but it just doesn't happen, the B13th can't clean out the Sentinels and the long gunners can't really kill Vyros, Old Rowdy turns up and engages Vyros and we decided turn 4 was the end since we had to leave soon after.

So my turn 4 involves everything shooting at Stryker with everything it has and doing absolutely nothing to drop him below 4 boxes. I always underestimate Def 16 and it's not like Stryker has low arm either. I was wishing I had Ravyn with me as I could have wrecked Stryker, but I think Vyros's +2 arm spell is so insane on sentinels that he played a good roll in the game and I really enjoyed that. He even got to cast Elimator on Stryker at the final attack of the game, boosted to hit and just got no where.

At this point we shook hands and called it a draw. We added up points of models lost and I had killed 16 points of his stuff and he had killed 15 of mine, but it was a draw as far as I'm concerned. Both armies were wrecked and it was all down to the dice as to who won on turn 5.

I think Vyros is a competitive 'caster and can not only support the 2 Hydras but his infantry at the same time. His 6 focus is the perfect point for him, he uses 1 to upkeep Resolve then 2 to cast mobility and has 3 to play with each turn or just camp, which is generally enough to restock your Hydras if they need it since they won't spend more than 2 a turn unless they are in melee at which point your other one should still hold his focus. He has insane mobility and can threaten people from miles away if you want him to. His feat is pretty lame but it's extra focus if you really need it, the problem with Hydras is that you can't load them up only restock them due to the focus on them counting for allocation purposes, but hey I'm a focus 12 'caster already so whats a narrow feat? Sure I'd love something insane, but it's not needed.

I think I will be playing Vyros for the near future, I really enjoyed the game and found he had more options than Kaelyssa did and while you lose the focus stealing your army becomes a real problem to deal with unlike with her who just can't support them beyond "No Magic plz, oki".

Hopefully I will get to make it again next week and play some D&D (I want to play a Dwarf based on the MMORPG fanbase), but as a back up plan I'll play Warmachine. My other Wargaming club is meeting Sunday, I may venture out to it if I'm up for it.

Wednesday, 30 September 2009

Retribution debut

So I promised a report of my gaming yesterday and here it is.

I played 2 games, one was a battlebox game and one was a 500 point game. The guy I was playing (can't remember his name, I haven't been in for a while and the community has been very active and loads of new guys) was a new player, but he was an experienced wargamer, so he wasn't making too many mistakes.

Rubytibution 500 points.

Kaelyssa
-Phoenix
-Griffon
10 Invictors
Narn
Eiryss
Aiyanna & Holy

Solid little list, solo assassination with some heavy hitters to back it up should I need to beat through Stryker's jacks.

Cygnar 500 points

Stryker
-Ironclad
-Hunter

Junior
-Hunter

10 Long gunners + UA

Pretty solid jack heavy list. Not perfect but still worth doing.

He won the dice off and decided I should set up first. So I set up my Invictors and Griffon infront of Kaelyssa at the centre of the board, with A&H on my left with the Phoenix and the other solos Advance deployed ahead of A&H. My opponent put Stryker on the left side with his jacks, long gunners off to the right and Jr on the right flank with his Hunter.

Terrain wasn't too bad, there was a coule of buildings on my side of the board, with difficult terrain hill right in the middle of the board.

I go first and move up Team solo (Narn and friends) disrupt the hunter with the Elven hooker and charge it with Narn to keep him safe from the Ironclad and Styker getting off easy magic on him. I ding the hunter a bit but nothing remotely note worthy. A&H run up field as I see a turn 2 assassination chance. Invictors run up towards Stryker, Kaelyssa does.. stuff but didn't do anything to effect the game until the final turns, so lets just ignore her for now. Griffon moved up to block LoS to Kaelyssa in case of snipe type things happening.

So my Turn 1 means I already have Styrker under pressure, a Hunter locked in combat and there isn't much that can be done to hurt my army at this point, seems a good first turn.

He starts his turn by moving up the field with his flanking forces, long gunners run, Junior puts Arcane shield on the hunter and he runs too. Stryker cast arcane shield on the hunter and didn't do much else, Ironclad moved up and that was pretty much the turn since the Hunter couldn't hit Narn.

Turn 2 I move Eiryss up and take a shot at Stryker but misses (def 16 is a bitch). Narn backflips over the Hunter and charges Stryker, and can't hit him to save his life.. There goes my turn 2 assassination.. So, I move up the invictors, Kaelyssa and her pet jack. Pheonix goes "Rawr, I smash face now!" and charges at the hunter. This leaves him tying up the Hunter and Ironclad. So he starts to wail on the hunter, all but shuts him down and sets him on fire. I realise now I should of hit the Ironclad once as well, so that both would be on fire. Hunter is almost dead after a good smack any way. A&H move up, cast no feats and start beating on the hunter.

Stryker nailed Narn and the Ironclad wailed on the Pheonix, my opponent rolled very badly and it hit, took down the Arc node and generator in it's activation. Hunter took a swing and did nothing, so popped it's reserve tank and tried to cover Stryker from the Invictors next turn. Long gunners ran in to try and get a line on Kaelyssa next turn. Jr and the other hunter followed the Long gunners.

Turn 3 hits and I start wailing on 'jacks with the Phoenix, Set the Ironclad on fire but just can't break armour 21 on the 'clad. Invictors move up a bit and decide the Long gunners look a bit menacing, so they start to pop them off, taking out the UA and a few extra Long gunners to lighten the damage they could do. I messed up here and spread them out, where as I should of based to based them ready for return fire. Kaelyssa threw an AoE at a Long gunner, it missed and scattered just infront of them, which stopped them advancing and such. Griffon block LoS to Kae from the Long gunners and then the Elven hooker goes "Hey Stryker.. no focus buddy!". A&H finish off the Hunter and prepare for Stryker next turn.

This turn is rather uneventful and The ironclad can't finish off the heavy with no focus. Styker is in combat with Eiryss (she assaulted him) and wasn't willing to take a 4 dice free strike, so stayed put, swinging at her and missing. Long gunners killed 4 Invictors after double tapping and couldn't get to Kaelyssa..

Stryker has no focus, couldn't pop feat and has A&H and Eiryss staring at him.. Since this was a pick up game I had no reason to do anything but take the assassination, had it been a tournament game I would of tried to finish off the 'clad and Long gunners. I think the Invictors, Kaelyssa and the Griffon could of dealt with the Long gunners easily and the 'clad should of gone down with 3 focus on the Pheonix. So any way. Aiyanna harms, Holt smashs face, Styker dies.

We discussed the game afterwards and I thought he should of sniped the Long gunners and put them in the center of the board and just trashed my army and forced me to deal with them rather than shutting them out of the game as I did and have to only deal with Styker and 2 'jacks, so in effect gaining 250 points advantage. It didn't help that I figured the Retribution's playing style was applying uber pressure and just forcing the enemy 'caster down. Getting Team solo on Stryker on turn 2 and then locking his 'jacks down was brutal. So yea, I was happy with the way the game went, I ewnjoyed the Retribution playing style and other than being pestered by a group of annoying kids wanting to know everything about my Retribution stuff and just generally annoying me I had a good night.

The 2nd game wasn't very exciting at all, it was a battlebox game and I got a chance to try the focus stealing with on Kaelyssa, it fell through and got her killed, but I wanted to try to see how it worked.

I'll post some pictures of the army later. Kaelyssa is maybe half way done and the first Invictor just needs the black highlighting and metals redoing.

Tuesday, 11 August 2009

VS Khador 01

Blog time!

I got in a game today with Rory ad his Khador. Neither of us played serious lists and I was just wanting to try Mordikar out and see how he did with Beasts. I learnt quite a bit about Skorne by using the list I had and I doubt I will ever make another Skorne list without an Extoller.

Lists were as follows.

Rory
Old Witch + Scrap jack
2 Juggernaughts
Iron fang Pikemen
Doom Reavers
Alton Ashley

Me
Mordikar
Gladiator
Cannoneer
Savage
Shaman
5 Paingivers
Swamp Gobbers

Deployment.



Deployment was simple, Rory won the dice roll and decided to go 2nd. Skorne brick time! Since I was running so many beasts I couldn't do much else.

Round 1


I move forward edging away from his Doom Reavers flanking me and put up Gobber smoke to stop Alton pulling any of his anti beast crap. I load up the Agonizer and rile everything up for Mordikar to refuel for next turn.



Rory proceeded to move pretty much everything towards me, which is hardly shocking considering the armies. Casts Iron flesh on the Iron fangs and the world's most exciting turn ever ends!

Round 2


My pictures get a bit muddled here and I think this is Round 2. I moved a bit away from the Doom Reavers ready to use Gobber smoke to stop them getting first hit the next turn and just try to close space.



Rory moves his stuff more forward! Man this is such a crazy tactic, it's like he wants to kill my stuff or something! He puts the Iron fangs as a central wall and casts Massacre of crows.

Round 3

At this point I can't stop the Doom Reavers engaging my stuff, so I try to block them with the Gobber smoke and offer a few sacrifical Paingivers to take the shot for me and then I can Spirit in Amber them back and get some stabbing going. I did mess up this turn when I tried to use Mordikar's sacrifice to spray spell and couldn't target the doom reavers so ended up wasting a model to spray at a juggernaught and do diddly squat. Agonizer runs forward and starts to cry, Khador jacks aren't getting any focus and Scrap jack isn't arc noding either. I expect it to die this turn but it me control the damage the jacks are going to do when they hit my lines.

Cyclops gets poked by the paingivers and pulls off a Cyclops missle. Wailing on a Juggernaught it drops 1/3rd of it's boxes and is expecting to die next turn while sitting on 3 fury. I had meant to pop feat this turn but forgot to do so before I had finished with Mordikar.

Rory's Doom Reavers then proceed to eat some paingivers and the Swamp gobbers, which then flee and die the next turn to free strikes. But still they did an awesome job of just being in the way and stopping Alton molesting any of my stuff before I could get it into position.

Agonizer proves he's tough as hell and takes a beating from all sides but only goes down when the Old Witch finally spends some focus to take away his last wound. He ended up crippling a couple of jacks for a turn then wasted a turn of firepower to get rid of him. 30 points well spent.

Round 4

(The template isn't Gobber smoke, it was just difficult to remove it with 2 dudes on top of it)

This turn I moved up the hill and popped Mordikars feat, brought back a couple of Paingivers and started to pick apart the Doom Reavers. Rory had been trying to take out my Shaman for most of the game but due to Elevation and some bad dice on Rory's part (or so he says.. everyone else could roll his dice fine ;) ) it had been surviving quite nicely and would end up being a key piece in the game. So the Savage continues to beat on the Juggernaught, rips it's arm off and just generally acts like a badass that he is.

Rory's turn comes and he decides to start swinging and he ends up playing pinball with his models. Everything is going in every direction imaginable and he once again claims his dice hate him (Rolling 1 dice is rarely a positive thing either way..). He tries to pull the Shaman out with the Scrap jack and misses, Shaman makes a dash towards The Old Witch. I didn't have any plans for it at this point but my beasts were clustered together and it wasn't a good situation to be in. Old Witch pops feat and my next turn seems suddenly a lot less exciting.. Rory takes another shot at the Shaman and he casually wanders up to the Old Witch. I thought he was just out of range but he was in and the plan fell nicely into place, Shaman takes a nasty hit from the feat but

Round 5


My turn comes and any one who knows me knows I play assassination games. I have a bucket load of fury on the board and totally forgot to manage it less turn, so I start throwing some dice and everything passes. Gladiator is still full of fury and the Cannoneer has 1 on it, but both remain in control (I had wanted the Gladiator to go nuts as it was engaging a lot of stuff and a throw would of been sweet to knock down the Old witch). So any way Mordikar activates first. I move him so he has line of sight to Old Witch, She's Defense 19 so I have to boost and slap Deathmark on her. I didn't think the Shaman could kill her with 3 fury. I had to transfer off a free strike from a very angry Doom reaver as mordikar went to get LoS, but the Cannoneer took it and didn't lose anything for it. So Mordikar has 2 Fury left on him and is standing pretty damn close to some very angry Doom Reavers, I either get the assassination or he better have a get out of the abyss free card again. So I heal the Shaman's Mind and end Mordikars activation. Shaman starts swinging with 3 attack dice, hitting 3 of his 4 attacks, Dice -2 was damage, but apparently all I can roll is 4s. Old Witch lives with like 6 boxes left and I figure I'm screwed until I see the Cannoneer sitting on the hill with 3 fury open and a nice long ranged attack. So it wanders up, Defense 19 old witch, needing 15 on 4 dice. And it misses.. Roll the scatter dice and it still clips her, so I boost the damage and hope for the best. I roll exact and down she goes. Caster kill and I win while Rory tries to figure out how a cannonball fits through a gap in the bases far smaller than the cannon nozzle.

Things I learnt.
-I want an Extoller in every list I make. They bring so much utility and solve so many problems. I don't care what I have to sacrifice, Extollers are so freaking sweet!
-I want a Cannoneer next to the Extoller. I had considered dropping her but she is a really nice finisher and fury battery.
-Agonizers are worth the 30 points but they only work for 1 turn because they have a huge target painted on their heads.
-Mordikar is a very good troops caster and Paingivers and Bloodrunners will be insane with him. 1 Fury to kill a model with no way for an opponent to punish you for it is nuts. Scenario play is his sweet spot because 'void isn't so hot when both casters are half the table away behind a wall of big nasty things
-Shaman is a nice utility beast and worth running 1 of if only for the ability to bounce around.
-Cyclops missles are fun and including a Savage in lists just to wail on things is not a bad idea. I just need to remember to keep it in my caster's control area.
-Rolling 2 yellow dice is a bad idea, rolling 1 yellow and 1 pink dice gives much better results.
-Make sure you remember feats are in play when Rory goes "move stuff! Go on you pansy!" and figure you'll shut him up by sticking a knife in two Doom reavers..
-I like playing assassination lists. I struggle to care about units and fall into the school of "They take too much effort to kill, screw it". I had been considering switching to Mordikar and Hexeris for a few months but I think E Morghoul needs to return. He fits me so damn well and I enjoy using him a lot more then a board control caster. I can fit everything I want in a Morghoul list and I win games, so I think I should just suck it up paint his annoying figure and play him some more.
-Take notes when blogging about an event.