I shall post more when I've finished the Charger. I can't decide if I want to use the Ironclad or not. I know I'm replacing Stryker with Hailey as I think she looks more gritty in her original sculpt than Stryker does and I want the dirty infield look.
Sunday, 3 October 2010
Long time no see
Hey folks, been quite a while since I posted. I'm still not really back into Warmachine but I felt like painting something so I've been painting up my metal Cygnar battlegroup in an olive green to try and improve my green and black painting skills. The Lancer is now finished and the Charger is half done, so I thought I'd post up some pics.


I shall post more when I've finished the Charger. I can't decide if I want to use the Ironclad or not. I know I'm replacing Stryker with Hailey as I think she looks more gritty in her original sculpt than Stryker does and I want the dirty infield look.
I shall post more when I've finished the Charger. I can't decide if I want to use the Ironclad or not. I know I'm replacing Stryker with Hailey as I think she looks more gritty in her original sculpt than Stryker does and I want the dirty infield look.
Sunday, 11 July 2010
Like Rocky but with less punching.
For the next 2 months this blog will be a personal ramble on finding tournament skills. After becoming the Event planner at my local Wargaming club I've been busy setting up events and getting people to run them, well now it's set and on September 25th we will be holding our first national sized tournament. And since I'm not running it (I just pulled the strings to get it done), I get to play in it! If you're in the UK, it would be awesome to see other IABN guys there, so keep the Saturday free and when the tickets go on sale (only £10 including lunch) grab yourself one and come throw some yellow dice with me.
So I decided I need to tighten up and start to play a couple of games of WM a week, maybe even go as far as one a day. After my break from WM I returned and found I had lost what skills I had got (I took about a year break in total, so obviously I lost a lot), which means I now need to get back into estimating stealth ranges and such..
I also filled out my Retribution army (at the cost of selling my never used Legion stuff), so I now own every Warcaster and every released unit except the houseguard. I'm a few solos off but I have enough left over from the legion stuff to grab them and a unit or two.
So I sat down and made 2 lists I wanted to use at a tournament level of play.
List 1,
Rahn
Phoenix
Chimera
Full sentinals + UA + Soulless Escort
A pack of Mittens
2 MHA
E Eiryss
Arcanist
List 2,
Kaelyssa
Hydra
Full Sentinels + UA
Full MHSF+UA
A pack of Mittens
2 MHA
Narn
So I'm already some what used to Kaelyssa (although no where near enough, I will dedicate at least 2 weeks to playing her into the ground. But I've been playing Rahn a lot lately and I'm getting a good feel for him.
Here is what I've learnt over those games.
-Stealth rapes Retribution, we just have no answer to stealthed Heavies except Sents, who are priority one.
-I need to learn to guess Stealth range much better.
-I need to use a 'caster not just 1 of their abilities.
-Rahn's feat is rarely powerful, but it's useful for a double force hammer turn or wiping infantry off the board with 12" of AOEs
-Mittens are great for my style of play, they increase ranges
-I need to protect my solos better, I offer them up too easy and always call people's bluff on the MHAs, which they either run from or take out turn 1. I need to try holding them back or at least 1 of them.
-Forcehammer is very good but risky and expensive, the D6 slam can be a bad thing more than it's good.
-Don't get frustrated when the game looks over and you're going to lose. I did this in a game I had tonight and pointed out to my opponent how he could kill me, I should of shut up and let him miss it, he didn't take it any way and I later got a 11.7" line on Lylyth including 2 free strikes on Rahn, took it and if the dice hadn't failed me I would of beaten her down. As long as you have a high focus model on the table you can do something.
-I need to protect my Sentinel officer better.
-I don't value my models enough, I always play high risk high reward and it makes me give up points I shouldn't be. I need to stop throwing away stuff and making bad trades, I have to look at this more like Magic where you only trade if you get a perk from it or you have no choice but to.
That's it for my ranting now. If any one wants to give me any suggestions and feedback or set up a game of Vassal below I'd be up for that. I need to play games and I've met some great guys on IABN I'd like to play with.
So I decided I need to tighten up and start to play a couple of games of WM a week, maybe even go as far as one a day. After my break from WM I returned and found I had lost what skills I had got (I took about a year break in total, so obviously I lost a lot), which means I now need to get back into estimating stealth ranges and such..
I also filled out my Retribution army (at the cost of selling my never used Legion stuff), so I now own every Warcaster and every released unit except the houseguard. I'm a few solos off but I have enough left over from the legion stuff to grab them and a unit or two.
So I sat down and made 2 lists I wanted to use at a tournament level of play.
List 1,
Rahn
Phoenix
Chimera
Full sentinals + UA + Soulless Escort
A pack of Mittens
2 MHA
E Eiryss
Arcanist
List 2,
Kaelyssa
Hydra
Full Sentinels + UA
Full MHSF+UA
A pack of Mittens
2 MHA
Narn
So I'm already some what used to Kaelyssa (although no where near enough, I will dedicate at least 2 weeks to playing her into the ground. But I've been playing Rahn a lot lately and I'm getting a good feel for him.
Here is what I've learnt over those games.
-Stealth rapes Retribution, we just have no answer to stealthed Heavies except Sents, who are priority one.
-I need to learn to guess Stealth range much better.
-I need to use a 'caster not just 1 of their abilities.
-Rahn's feat is rarely powerful, but it's useful for a double force hammer turn or wiping infantry off the board with 12" of AOEs
-Mittens are great for my style of play, they increase ranges
-I need to protect my solos better, I offer them up too easy and always call people's bluff on the MHAs, which they either run from or take out turn 1. I need to try holding them back or at least 1 of them.
-Forcehammer is very good but risky and expensive, the D6 slam can be a bad thing more than it's good.
-Don't get frustrated when the game looks over and you're going to lose. I did this in a game I had tonight and pointed out to my opponent how he could kill me, I should of shut up and let him miss it, he didn't take it any way and I later got a 11.7" line on Lylyth including 2 free strikes on Rahn, took it and if the dice hadn't failed me I would of beaten her down. As long as you have a high focus model on the table you can do something.
-I need to protect my Sentinel officer better.
-I don't value my models enough, I always play high risk high reward and it makes me give up points I shouldn't be. I need to stop throwing away stuff and making bad trades, I have to look at this more like Magic where you only trade if you get a perk from it or you have no choice but to.
That's it for my ranting now. If any one wants to give me any suggestions and feedback or set up a game of Vassal below I'd be up for that. I need to play games and I've met some great guys on IABN I'd like to play with.
Wednesday, 9 June 2010
Why I play the lists I play #1
A few minutes ago I just finished a game on Vassal VS Harbinger, it ended in the way I like all my games to end with an Elf putting a crossbow bolt in an opposing 'casters face. Which made me think why I like the lists I like and play the way I play. At a club night a week previous someone asked me why I liked Elves (while unpacking my Wood Elves after rocking him with my Retribution), my answer was thus "I don't like Elves, they like me". Elf factions tend to be fast and nimble with a preference for long ranged combat, that is the way I like to fight in games, that's how I like to be on the tabletop.
I know there are a lot of people who like Khador being tanks and just shrugging off blows but I've never felt happy with that. If I'm playing something I want skill to be the defining factor not luck and having high armour stats just doesn't give me that feeling, so I've always been drawn to relying on my reflexs in games and positioning in Wargaming. Due to this the first faction I picked up was Cryx (Cryx Trixs used to be a common phrase), then I picked up Cygnar and found they lacked the mobility I wanted even though I liked the 'jacks and Warcasters. After much time with Skorne I read the Retribution army book (as I was intending to buy all the books at that stage but got burnt out on the game before I did so) and found -my- faction. They have the mobile ranged theme while not sacrificing melee, they have a Warcaster (Kaelyssa) who allowed me to turn my biggest fear of assassination into a strength (camped fury/focus) yet still the faction has a nice melee unit to hold scenario against those players who just want to zerg rush you with arm 20+ models.
Next post will break down the exact list I play and why I use each model. I recently got a new diagnosis for my illness and if it turns out to be correct I maybe able to attend larger tournaments in my area and if I did the list would be my A-list for 35 point games.
I know there are a lot of people who like Khador being tanks and just shrugging off blows but I've never felt happy with that. If I'm playing something I want skill to be the defining factor not luck and having high armour stats just doesn't give me that feeling, so I've always been drawn to relying on my reflexs in games and positioning in Wargaming. Due to this the first faction I picked up was Cryx (Cryx Trixs used to be a common phrase), then I picked up Cygnar and found they lacked the mobility I wanted even though I liked the 'jacks and Warcasters. After much time with Skorne I read the Retribution army book (as I was intending to buy all the books at that stage but got burnt out on the game before I did so) and found -my- faction. They have the mobile ranged theme while not sacrificing melee, they have a Warcaster (Kaelyssa) who allowed me to turn my biggest fear of assassination into a strength (camped fury/focus) yet still the faction has a nice melee unit to hold scenario against those players who just want to zerg rush you with arm 20+ models.
Next post will break down the exact list I play and why I use each model. I recently got a new diagnosis for my illness and if it turns out to be correct I maybe able to attend larger tournaments in my area and if I did the list would be my A-list for 35 point games.
Tuesday, 8 June 2010
POWER MUHAHAHA
The last week or so has been an exciting time and by exciting I mean I did stuff. I'm now one of the 3 guys in charge of the local wargaming club, which has got a name change, has an upcoming Campaign and Warmachine Tournament!
I've been playing a lot of Warhammer fantasy the last few weeks, really enjoying it. It's a nice balance between Warmachine and Warhammer 40k. It's not as deep as Warmachine but not as bland and lifeless as 40k, I could happily play it.
Any way at the club I'm arranging a 15 point Mangled mental tournament, I will be using Retribution of course. Probably Kaelyssa with 2 heavies and a light if I can fit one. More than likely the Heavies will be Hydras due to keeping high focus camping ability. But a phoniex would be nice for the arc node. I'm playing Kaelyssa for sure, she punishes people too well for mistakes not to take it.
I also have to write a story line for the 40k campaign, it's going to be Order VS Disorder. Chaos and Orks will have invaded a world and the Order forces will have to capture it back for the Imperium. Each month one side will gain a bonus for winning/losing. Since the campaign is an escelation there will also be rewards for painting as the event goes on and such, not sure what yet but there we go. Hopefully it'll end in 1 big ass apocalypse game, where everyone just mauls each other.
I shall be fielding a Chaos Red Corsairs army, lead by Huron Blackheart. No idea exactly what but I shall none the less do it.
If you're in the Midlands area and wanting to play some Tabletop games check us out at http://www.facebook.com/?sk=2361831622#!/group.php?gid=390808245455 . We're friendly and only slightest demented.
I've been playing a lot of Warhammer fantasy the last few weeks, really enjoying it. It's a nice balance between Warmachine and Warhammer 40k. It's not as deep as Warmachine but not as bland and lifeless as 40k, I could happily play it.
Any way at the club I'm arranging a 15 point Mangled mental tournament, I will be using Retribution of course. Probably Kaelyssa with 2 heavies and a light if I can fit one. More than likely the Heavies will be Hydras due to keeping high focus camping ability. But a phoniex would be nice for the arc node. I'm playing Kaelyssa for sure, she punishes people too well for mistakes not to take it.
I also have to write a story line for the 40k campaign, it's going to be Order VS Disorder. Chaos and Orks will have invaded a world and the Order forces will have to capture it back for the Imperium. Each month one side will gain a bonus for winning/losing. Since the campaign is an escelation there will also be rewards for painting as the event goes on and such, not sure what yet but there we go. Hopefully it'll end in 1 big ass apocalypse game, where everyone just mauls each other.
I shall be fielding a Chaos Red Corsairs army, lead by Huron Blackheart. No idea exactly what but I shall none the less do it.
If you're in the Midlands area and wanting to play some Tabletop games check us out at http://www.facebook.com/?sk=2361831622#!/group.php?gid=390808245455 . We're friendly and only slightest demented.
Labels:
40k,
IABN,
Tournament stuffs,
Warhammer,
Warmachine
Wednesday, 26 May 2010
Miss me?
Did any one miss me? Didn't think so.
The last few days I haven't been feeling too bad so I've been about to get out to my local gaming club and after playing one game of 40k I was about ready to kill myself. So this week I played a game of Warmachine, and it was fun, which it's meant to be, so I shall be playing more and I'll resume blogging about it.
I had the following.
Ravyn
-Hydra
Mage hunter Strike force + UA
Invcitors + Ua
Stormfall archers
Narn
MHA
My opponent was playing Trolls and had roughly this
Borka
Mauler
Bltizer
Fenn blades
Pygmies
Kriel stone unit
Fellcaller
He decides to take first turn and runs everything at my lines, I pop my feat turn 1 and wipe out half the fennblades and knock the rest down. Narn and the MHA run to the opposite side of the board to the troll brick holding the scenario.
Turn two the fenn blades and Pygmies mince half the mage hunters and in return I kill all but 1 Pygmy and finish off all but 2 fennblades, then the archers step up and start lighting crap on fire. Most the stone dudes burn up and all is well and good.
Turn three Borka pops feat, a Mauler grabs the fellcaller and tosses him at Ravyn through a line of dudes, rolls the dice and my opponent goes "15 damage" and I'm like "ouch, but she lives" then he goes "no wait 16" and I'm like "She's dead.." and extend my hand as we both laugh.
At that point in the game I had taken enough out that I could attrition him out and playing hide and seek until I could set up flank on the invictors to take out the dires and then Ravyn would take out Borka or win via scenario at that point. But as I haven't played in so long I was rusty and left Ravyn open in a position she really didn't need to be.
Still was a fun game and it was nice to see MKII trolls and get a grasp of their power level.
The last few days I haven't been feeling too bad so I've been about to get out to my local gaming club and after playing one game of 40k I was about ready to kill myself. So this week I played a game of Warmachine, and it was fun, which it's meant to be, so I shall be playing more and I'll resume blogging about it.
I had the following.
Ravyn
-Hydra
Mage hunter Strike force + UA
Invcitors + Ua
Stormfall archers
Narn
MHA
My opponent was playing Trolls and had roughly this
Borka
Mauler
Bltizer
Fenn blades
Pygmies
Kriel stone unit
Fellcaller
He decides to take first turn and runs everything at my lines, I pop my feat turn 1 and wipe out half the fennblades and knock the rest down. Narn and the MHA run to the opposite side of the board to the troll brick holding the scenario.
Turn two the fenn blades and Pygmies mince half the mage hunters and in return I kill all but 1 Pygmy and finish off all but 2 fennblades, then the archers step up and start lighting crap on fire. Most the stone dudes burn up and all is well and good.
Turn three Borka pops feat, a Mauler grabs the fellcaller and tosses him at Ravyn through a line of dudes, rolls the dice and my opponent goes "15 damage" and I'm like "ouch, but she lives" then he goes "no wait 16" and I'm like "She's dead.." and extend my hand as we both laugh.
At that point in the game I had taken enough out that I could attrition him out and playing hide and seek until I could set up flank on the invictors to take out the dires and then Ravyn would take out Borka or win via scenario at that point. But as I haven't played in so long I was rusty and left Ravyn open in a position she really didn't need to be.
Still was a fun game and it was nice to see MKII trolls and get a grasp of their power level.
Wednesday, 17 March 2010
Being disheartened by WM
I'm not going to write a huge long blog post how PP is evil and I think they are turning into GW because it's not worth the time or effort, but I am being more and more disheartened in the PP community and company.
I look at the way PP is acting and it feels more corporate and less fair than it did before. People say "PP have great customer service" and act like this is a defense, but GW have flawless customer service to the point where you can steal from them if you really wanted to, I don't see how this is a magic bullet that solves all.
The community seems to have shifted since MKII hit as well. We're starting to see less of a "everyones a bro" and more of "OMG BNF! OMG LISTEN!" with several people in the community. BNF (big name fans) belong in the livejournal communities not in the Wargaming one, we're more mature than that (or I'd hope we were). But instead I've seen several names start to pop up and favouriteism and and all the bullshit I can't stand. I could go "Bobaferret did X" and "Gdaybloke did that" but lets be blunt. I don't do BNF type bullshit and I feel the Warmachine community is now doing just that. Either I changed or it did and either way, it's making me feel like I would rather not be part of it.
To go along with the above point, the community quality has dropped below an acceptable standard. We have Podcasts like Focus and Fury, Guts and Gears and to some level Iron agenda that is just releasing terrible quality podcasts that aren't enjoyable to listen to. Then PP goes and gives the worst of these favourtism out the ass, when EVERYONE hates their damn podcast. The only podcast I feel is worth listening to any more is Boosted damage and at times they skirt the quality line as well.
Maybe I've outgrown warmachine and it's time I found a new game or maybe the community has grown, either way I've lost interest in Warmachine. MKII has killed most my interest and PP has finished off the rest of them.
I look at the way PP is acting and it feels more corporate and less fair than it did before. People say "PP have great customer service" and act like this is a defense, but GW have flawless customer service to the point where you can steal from them if you really wanted to, I don't see how this is a magic bullet that solves all.
The community seems to have shifted since MKII hit as well. We're starting to see less of a "everyones a bro" and more of "OMG BNF! OMG LISTEN!" with several people in the community. BNF (big name fans) belong in the livejournal communities not in the Wargaming one, we're more mature than that (or I'd hope we were). But instead I've seen several names start to pop up and favouriteism and and all the bullshit I can't stand. I could go "Bobaferret did X" and "Gdaybloke did that" but lets be blunt. I don't do BNF type bullshit and I feel the Warmachine community is now doing just that. Either I changed or it did and either way, it's making me feel like I would rather not be part of it.
To go along with the above point, the community quality has dropped below an acceptable standard. We have Podcasts like Focus and Fury, Guts and Gears and to some level Iron agenda that is just releasing terrible quality podcasts that aren't enjoyable to listen to. Then PP goes and gives the worst of these favourtism out the ass, when EVERYONE hates their damn podcast. The only podcast I feel is worth listening to any more is Boosted damage and at times they skirt the quality line as well.
Maybe I've outgrown warmachine and it's time I found a new game or maybe the community has grown, either way I've lost interest in Warmachine. MKII has killed most my interest and PP has finished off the rest of them.
Tuesday, 2 March 2010
Vyros uses a Trackball mouse
Yesterday I finally got to play some Warmachine again for the first time in months.
I played with the following list
Vyros
-Hydra
-Hydra
10 Sentinels + UA
Stormfall archers
Eiryss
2 Mage hunter assassins
It's a list I use on Vassal and enjoy using, it's low model count but high quality and it can do a bit of everything. I knew my opponent would play Cygnar (probably Stryker) but I didn't build an anti Stryker list, I built what I wanted to play. My opponents list was thus
Stryker
-Old Rowdy
-Hunter
Squire
Stormblades + UA
Full Long gunners
Black 13th.
So he had a similar list to mine except I had another heavy and our unit sizes were switched around, then we both had a set of killer solos (even if 1 is a unit persay). We discussed his list while playing and I asked why he didn't include Jr. He had discussed it with another player and they had decided both Jr and Eiryss was "just because" and had no real point in the list and I pointed to my Eiryss on the right flank and went "Is Stryker ever going over that side of the table?" his response was "No" and then he finally got why 3 points was worth it, My Eiryss did nothing but kill 1 Stormblade all game, but she funneled Stryker into the side of the board I was controling. I only include Eiryss if I'm left with 3 points after I add the solos I want, she's not an auto include, but if I have the points I will take her as a tool box solo.
He decided to set up second, so I deployed my sentinels in the middle with hydras flanking either side, Vyros a bit back, Eiryss and the stormfalls on the right flank (hilly goodness) and my 2 MHA on the left flank.
He deployed Stryker, old Rowdy and the squire center, long gunners with the B13th mingled among them on the left flank and the Stormblades on the right with the hunter just ahead of them.
Turn 1 I moved everything up, Eiryss playing distance games with the Hunter and the stormfall taking a hill in range to attack it next turn with snipe rounds if it didn't move. The MHAs moved up and hid behind a tower.
His turn he just moved the Stormblades, Old Rowdy, Stryker, Hunter and the squire about a bit, nothing exciting.
Turn 2 the hunter gets wrecked, Stormfalls brutal shot it to death with the final shots coming from a hydra with 3 focus. I positioned my Sentinels in groups of 4 and figured he would kill 1 or 2 in the coming turn giving me vengenace and getting some face raping in. Everything else just moved up into higher ground positions or looked scary and shuffled a bit.
His turn 2 he pops feat and stormblades kill 4 sentinelss (arm 19 is a bitch to crack) and takes more shots with the long gunners but can't crack the arm on my dudes.
So my turn 3 I decided I wanted those storm blades gone and took my vengenace move my left bubble moved towards the long gunners and my right bubble took some swings at the stormblades, 2 were dead from the vengenace attacks (arm 23 VS weapon masters, yum yum). My opponent was just like "what the hell?" and I'm like "I did tell you everything is a weapon master". I use Eiryss, Stormfalls and the hydras to clear out some charge lanes in the stormblades to get my extra dice and then charge with the sentinels, they clean up the unit except for 1 or 2, they constantly pass command checks and hold though). The other sentinels run up to engage the B13th and long gunners, with the MHA moving forward ready to hit Stryker next turn. At this point I had Stryker staring down 2 fully loaded Hydras, 2 MHAs and other nothing but Old Rowdy to protect him.
So his turn is pretty much going "oh shit.." and trying to clear out the Sentinels in his long gunners, which he fails to do leaving 2 alive and just in command range of the officer on the hill. Some sentinels die and next turn I forget my free movement and swings, which I knew I would at some point. My sentinels are pretty much wiped out as are his stormblades.
So turn 3 hits and I know I can nail him to the wall, except my dice disagree. Sentinels miss, MHA misses, Stormfall miss, Eiryss misses, Hydras miss. I just can't hit that def 16 and had it been a tournament I would of been frustrated, but it was not so meh. Old Rowdy is all up in my face at this point and I have to wiggle around his 6" bubble of countercharge insanity. I put Vyros on a hill with the sentinel standard bearer blocking the charge lane (and Vyros is just a bit out of range incase) and pass turn.
His turn 4 is trying to work out how to get an assassination, but it just doesn't happen, the B13th can't clean out the Sentinels and the long gunners can't really kill Vyros, Old Rowdy turns up and engages Vyros and we decided turn 4 was the end since we had to leave soon after.
So my turn 4 involves everything shooting at Stryker with everything it has and doing absolutely nothing to drop him below 4 boxes. I always underestimate Def 16 and it's not like Stryker has low arm either. I was wishing I had Ravyn with me as I could have wrecked Stryker, but I think Vyros's +2 arm spell is so insane on sentinels that he played a good roll in the game and I really enjoyed that. He even got to cast Elimator on Stryker at the final attack of the game, boosted to hit and just got no where.
At this point we shook hands and called it a draw. We added up points of models lost and I had killed 16 points of his stuff and he had killed 15 of mine, but it was a draw as far as I'm concerned. Both armies were wrecked and it was all down to the dice as to who won on turn 5.
I think Vyros is a competitive 'caster and can not only support the 2 Hydras but his infantry at the same time. His 6 focus is the perfect point for him, he uses 1 to upkeep Resolve then 2 to cast mobility and has 3 to play with each turn or just camp, which is generally enough to restock your Hydras if they need it since they won't spend more than 2 a turn unless they are in melee at which point your other one should still hold his focus. He has insane mobility and can threaten people from miles away if you want him to. His feat is pretty lame but it's extra focus if you really need it, the problem with Hydras is that you can't load them up only restock them due to the focus on them counting for allocation purposes, but hey I'm a focus 12 'caster already so whats a narrow feat? Sure I'd love something insane, but it's not needed.
I think I will be playing Vyros for the near future, I really enjoyed the game and found he had more options than Kaelyssa did and while you lose the focus stealing your army becomes a real problem to deal with unlike with her who just can't support them beyond "No Magic plz, oki".
Hopefully I will get to make it again next week and play some D&D (I want to play a Dwarf based on the MMORPG fanbase), but as a back up plan I'll play Warmachine. My other Wargaming club is meeting Sunday, I may venture out to it if I'm up for it.
I played with the following list
Vyros
-Hydra
-Hydra
10 Sentinels + UA
Stormfall archers
Eiryss
2 Mage hunter assassins
It's a list I use on Vassal and enjoy using, it's low model count but high quality and it can do a bit of everything. I knew my opponent would play Cygnar (probably Stryker) but I didn't build an anti Stryker list, I built what I wanted to play. My opponents list was thus
Stryker
-Old Rowdy
-Hunter
Squire
Stormblades + UA
Full Long gunners
Black 13th.
So he had a similar list to mine except I had another heavy and our unit sizes were switched around, then we both had a set of killer solos (even if 1 is a unit persay). We discussed his list while playing and I asked why he didn't include Jr. He had discussed it with another player and they had decided both Jr and Eiryss was "just because" and had no real point in the list and I pointed to my Eiryss on the right flank and went "Is Stryker ever going over that side of the table?" his response was "No" and then he finally got why 3 points was worth it, My Eiryss did nothing but kill 1 Stormblade all game, but she funneled Stryker into the side of the board I was controling. I only include Eiryss if I'm left with 3 points after I add the solos I want, she's not an auto include, but if I have the points I will take her as a tool box solo.
He decided to set up second, so I deployed my sentinels in the middle with hydras flanking either side, Vyros a bit back, Eiryss and the stormfalls on the right flank (hilly goodness) and my 2 MHA on the left flank.
He deployed Stryker, old Rowdy and the squire center, long gunners with the B13th mingled among them on the left flank and the Stormblades on the right with the hunter just ahead of them.
Turn 1 I moved everything up, Eiryss playing distance games with the Hunter and the stormfall taking a hill in range to attack it next turn with snipe rounds if it didn't move. The MHAs moved up and hid behind a tower.
His turn he just moved the Stormblades, Old Rowdy, Stryker, Hunter and the squire about a bit, nothing exciting.
Turn 2 the hunter gets wrecked, Stormfalls brutal shot it to death with the final shots coming from a hydra with 3 focus. I positioned my Sentinels in groups of 4 and figured he would kill 1 or 2 in the coming turn giving me vengenace and getting some face raping in. Everything else just moved up into higher ground positions or looked scary and shuffled a bit.
His turn 2 he pops feat and stormblades kill 4 sentinelss (arm 19 is a bitch to crack) and takes more shots with the long gunners but can't crack the arm on my dudes.
So my turn 3 I decided I wanted those storm blades gone and took my vengenace move my left bubble moved towards the long gunners and my right bubble took some swings at the stormblades, 2 were dead from the vengenace attacks (arm 23 VS weapon masters, yum yum). My opponent was just like "what the hell?" and I'm like "I did tell you everything is a weapon master". I use Eiryss, Stormfalls and the hydras to clear out some charge lanes in the stormblades to get my extra dice and then charge with the sentinels, they clean up the unit except for 1 or 2, they constantly pass command checks and hold though). The other sentinels run up to engage the B13th and long gunners, with the MHA moving forward ready to hit Stryker next turn. At this point I had Stryker staring down 2 fully loaded Hydras, 2 MHAs and other nothing but Old Rowdy to protect him.
So his turn is pretty much going "oh shit.." and trying to clear out the Sentinels in his long gunners, which he fails to do leaving 2 alive and just in command range of the officer on the hill. Some sentinels die and next turn I forget my free movement and swings, which I knew I would at some point. My sentinels are pretty much wiped out as are his stormblades.
So turn 3 hits and I know I can nail him to the wall, except my dice disagree. Sentinels miss, MHA misses, Stormfall miss, Eiryss misses, Hydras miss. I just can't hit that def 16 and had it been a tournament I would of been frustrated, but it was not so meh. Old Rowdy is all up in my face at this point and I have to wiggle around his 6" bubble of countercharge insanity. I put Vyros on a hill with the sentinel standard bearer blocking the charge lane (and Vyros is just a bit out of range incase) and pass turn.
His turn 4 is trying to work out how to get an assassination, but it just doesn't happen, the B13th can't clean out the Sentinels and the long gunners can't really kill Vyros, Old Rowdy turns up and engages Vyros and we decided turn 4 was the end since we had to leave soon after.
So my turn 4 involves everything shooting at Stryker with everything it has and doing absolutely nothing to drop him below 4 boxes. I always underestimate Def 16 and it's not like Stryker has low arm either. I was wishing I had Ravyn with me as I could have wrecked Stryker, but I think Vyros's +2 arm spell is so insane on sentinels that he played a good roll in the game and I really enjoyed that. He even got to cast Elimator on Stryker at the final attack of the game, boosted to hit and just got no where.
At this point we shook hands and called it a draw. We added up points of models lost and I had killed 16 points of his stuff and he had killed 15 of mine, but it was a draw as far as I'm concerned. Both armies were wrecked and it was all down to the dice as to who won on turn 5.
I think Vyros is a competitive 'caster and can not only support the 2 Hydras but his infantry at the same time. His 6 focus is the perfect point for him, he uses 1 to upkeep Resolve then 2 to cast mobility and has 3 to play with each turn or just camp, which is generally enough to restock your Hydras if they need it since they won't spend more than 2 a turn unless they are in melee at which point your other one should still hold his focus. He has insane mobility and can threaten people from miles away if you want him to. His feat is pretty lame but it's extra focus if you really need it, the problem with Hydras is that you can't load them up only restock them due to the focus on them counting for allocation purposes, but hey I'm a focus 12 'caster already so whats a narrow feat? Sure I'd love something insane, but it's not needed.
I think I will be playing Vyros for the near future, I really enjoyed the game and found he had more options than Kaelyssa did and while you lose the focus stealing your army becomes a real problem to deal with unlike with her who just can't support them beyond "No Magic plz, oki".
Hopefully I will get to make it again next week and play some D&D (I want to play a Dwarf based on the MMORPG fanbase), but as a back up plan I'll play Warmachine. My other Wargaming club is meeting Sunday, I may venture out to it if I'm up for it.
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